Intro

As the Executive Producer of CONTROL Resonant, I direct the Directors, lead the development team, own the development budget, and am accountable for everything, including the creative and the commercial success of the game.

As the Head of the CONTROL Franchise, I own, supervise, and am accountable for all CONTROL-related undertakings at Remedy, including strategy, development, production, and PnL.

We shipped CONTROL Resonant (a AAA 3rd-person paranatural Action RPG game) on PS5, XBox Serires S|X, and PC (Steam, EGS).

We shipped CONTROL (a AAA 3rd-person paranatural action-adventure game), and two paid expansions, on PS4, XBox One, Epic Game Store (PC), Steam (PC), GOG (PC), Amazon Luna, Nintendo Switch (Cloud Version), PS5, XBox Series X|S, Google Stadia, and Apple Mac OS.

CONTROL has won over 80 awards, out of which over 20 were Game Of The Year awards. As of end-of-2026, CONTROL has sold over 6 million copies in addition to being available for subscribers of e.g. PS5 Plus and MS Gamepass.

Work

Executive Producer of CONTROL Resonant and CONTROL franchise / Remedy
12/2017 - present


Board Member / Finnish Game Development Studios' Association
01/2022 - 12/2023

Board Member, Operative Lead, Treasurer / IGDA Finland
11/2016 - 12/2018

CEO, Founder, Executive Producer / Epic Owl
12/2014 - 11/2018

Head of UX/UI in Games and Gaming Machines / Veikkaus
9/2016 - 12/2017

Product Lead, EP, Senior Producer / Rovio
9/2012 - 12/2014

R&D Manager, Project Manager, Tech Lead / Nokia
6/2005 - 6/2012

Senior SW Engineer / Teleca, Geracap, VDSL Systems, Stonesoft
5/2000 - 5/2005


Master of Science (Technology), Computer Science / Helsinki University of Technology
5/2001

Speaker

IGDA Helsinki Remedy Day 2026
Helsinki, Finland, October 2026
Welcoming words and panel moderation

TapTap Game Fest 2026 Dev Conference and Main Show
Shanghai, China, September 2026
Presentation on how we incorporated learnings from CONTROL to CONTROL Resonant

Gamescom Dev 2026 main stage
Cologne, Germany, August 2026
Presentation on how we incorporated learnings from CONTROL to CONTROL Resonant

XMas JKL 2024
Jyväskylä, Finland, November 2024
Presentation on how we are making games in The Control Franchise at Remedy

Games Helsinki 2023
Helsinki, Finland, September 2023
Presentation on how we are making games in The Control Franchise at Remedy

Games Gathering 2021
Odessa, Ukraine, Online, July 2021
Presented Control and game production to game developers in Ukraine

Digital Dragons 2020
Krakow, Poland, Online, September 2020
Presented Control and game production to game developers in Poland

Dev.Play 2019
Bucharest, Romania, November 2019
Presented Control and game production to game developers in Romania

PocketGamer Helsinki 2019
Helsinki, Finland, October 2019
Brief introduction for Control for international audience in Helsinki in the Big Screen track of PocketGamer

ChinaJoy/CGDC 2019
Shanghai, China, August 2019
Presented Control and game production for Chinese game developer audience in ChinaJoy/CGDC

Entertainment Business Arena 2019
Helsinki, Finland, April 2019
Presented Remedy Entertainment and Control to the entertainment business influencers in Finland

Games Helsinki 2019
Helsinki, Finland, February 2019
Presented Control and game production for game developers in Finland

LiU Game Conference 2018
Linköping, Sweden, November 2018
Presented Control and game production for game developers in Sweden

IGDA Finland event in Turku 2018
Turku, Finland, October 2018
Presented Remedy Entertainment and Control for the Turku, Finland game developers

Startup 100, Slush 2016
Helsinki, Finland, November 2016
Slush 100 startup pitch, 3 minute pitch in the Slush 100 pitching competition as the CEO of Epic Owl. I came in as the 5th overall, and the first of the mobile game companies

Elements

Text

This is bold and this is strong. This is italic and this is emphasized. This is superscript text and this is subscript text. This is underlined and this is code: for (;;) { ... }. Finally, this is a link.


Heading Level 2

Heading Level 3

Heading Level 4

Heading Level 5
Heading Level 6

Blockquote

Fringilla nisl. Donec accumsan interdum nisi, quis tincidunt felis sagittis eget tempus euismod. Vestibulum ante ipsum primis in faucibus vestibulum. Blandit adipiscing eu felis iaculis volutpat ac adipiscing accumsan faucibus. Vestibulum ante ipsum primis in faucibus lorem ipsum dolor sit amet nullam adipiscing eu felis.

Preformatted

i = 0;

while (!deck.isInOrder()) {
    print 'Iteration ' + i;
    deck.shuffle();
    i++;
}

print 'It took ' + i + ' iterations to sort the deck.';

Lists

Unordered

  • Dolor pulvinar etiam.
  • Sagittis adipiscing.
  • Felis enim feugiat.

Alternate

  • Dolor pulvinar etiam.
  • Sagittis adipiscing.
  • Felis enim feugiat.

Ordered

  1. Dolor pulvinar etiam.
  2. Etiam vel felis viverra.
  3. Felis enim feugiat.
  4. Dolor pulvinar etiam.
  5. Etiam vel felis lorem.
  6. Felis enim et feugiat.

Icons

Actions

Table

Default

Name Description Price
Item One Ante turpis integer aliquet porttitor. 29.99
Item Two Vis ac commodo adipiscing arcu aliquet. 19.99
Item Three Morbi faucibus arcu accumsan lorem. 29.99
Item Four Vitae integer tempus condimentum. 19.99
Item Five Ante turpis integer aliquet porttitor. 29.99
100.00

Alternate

Name Description Price
Item One Ante turpis integer aliquet porttitor. 29.99
Item Two Vis ac commodo adipiscing arcu aliquet. 19.99
Item Three Morbi faucibus arcu accumsan lorem. 29.99
Item Four Vitae integer tempus condimentum. 19.99
Item Five Ante turpis integer aliquet porttitor. 29.99
100.00

Buttons

  • Disabled
  • Disabled

Form