








Head of the CONTROL Franchise
Executive Producer of CONTROL Resonant
at Remedy Entertainment
Game Production, Project Management, and Leadership
As the Executive Producer of CONTROL Resonant, I direct the Directors, lead the development team,
own the development budget, and am accountable for everything, including the ROI of the game.
As the Head of the CONTROL Franchise, I own, supervise, and am accountable for all
CONTROL-related undertakings at Remedy, including strategy, development, production, and PnL.
We shipped CONTROL (a AAA 3rd-person supernatural action-adventure game), and two paid expansions,
on PS4, XBox One, Epic Game Store (PC), Steam (PC), GOG (PC), Amazon Luna, Nintendo Switch (Cloud Version),
PS5, XBox Series X|S, Google Stadia, and Apple Mac OS.
CONTROL has won over 80 awards, out of which over 20 were Game Of The Year awards.
As of end-of-2025, CONTROL has sold over 5 million copies in addition to being available for
subscribers of e.g. PS5 Plus and MS Gamepass.
Highly regarded public speaker
[Link: Public speaking experience]
Head of the CONTROL Franchise,
Executive Producer of CONTROL Resonant / Remedy
12/2017 - present
Board Member / Finnish Game Development Studios' Association
01/2022 - 12/2023
Board Member, Operative Lead, Treasurer / IGDA Finland
11/2016 - 12/2018
CEO, Founder, Executive Producer / Epic Owl
12/2014 - 11/2018
Head of UX/UI in Games and Gaming Machines / Veikkaus
9/2016 - 12/2017
Product Lead, EP, Senior Producer / Rovio
9/2012 - 12/2014
R&D Manager, Project Manager, Tech Lead / Nokia
6/2005 - 6/2012
Senior SW Engineer / Teleca, Geracap, VDSL Systems, Stonesoft
5/2000 - 5/2005
Master of Science (Technology), Computer Science /
Helsinki University of Technology
5/2001